China Publishing Support

Helping global game companies build and manage their publishing capabilities in China.

As large games become more expensive and risky, traditional agencies cannot always justify long-term revenue share through limited support alone. At the same time, AI and new tools are giving small teams the capacity to face the market independently, so working with a publishing agency is no longer the only option. Publishing support is therefore shifting from all-inclusive representation to on-demand engagement. My independent publishing advisory practice is built for that shift: helping teams strengthen essential capabilities, control cost, and gradually build their own publishing systems.

Professional background

Nearly ten years of PC and console publishing experience. Built a publishing team and the Lightning Games brand from the ground up, managed a specialist team of nearly 20, and led game evaluation, deal-making, budgeting and P&L responsibility, as well as publishing strategy and execution across Steam, Nintendo Switch, PlayStation and Xbox.

Who this is for

  • Developers preparing to enter China without a local team

    Developers preparing to enter China without a local team

    For developers preparing to enter China without a local team.

  • Publishers and IP owners that need China-market direction

    Publishers and IP owners that need China-market direction

    For publishers and IP owners that need China-market direction.

  • Companies planning a China office or publishing team

    Companies planning a China office or publishing team

    For companies planning a China office or publishing team.

  • Game teams approaching a critical China-market stage

    Game teams approaching a critical China-market stage

    For game teams approaching a critical China-market stage.

Current engagement

ZeroCreation Game

Currently supporting ZeroCreation Game with publishing strategy and team building, helping the studio establish its internal publishing function from the ground up.

The Hungry Lamb: Traveling in the Late Ming Dynasty

1.4M+ copies sold

Areas of support

  • China market entry strategy

    China market entry strategy

    China-market positioning, entry pathways, launch priorities, budget planning and phased execution.

  • Chinese player and product-market evaluation

    Chinese player and product-market evaluation

    Evaluating audience, gameplay, systems, themes, selling points, competitors, commercial potential and China-market fit during product planning and development.

  • Chinese localization strategy and quality management

    Chinese localization strategy and quality management

    Localization strategy, Chinese naming, terminology, tone of voice, vendor management, LQA and quality supervision.

  • China publishing team building and office setup

    China publishing team building and office setup

    Function definition, organization design, hiring, training, workflows, budgets, approval mechanisms and review systems.

  • China marketing and operations capability building

    China marketing and operations capability building

    Channel and account positioning, content direction, team mechanisms, campaign planning, metrics, execution supervision and review.

  • China platform, partner and supplier coordination

    China platform, partner and supplier coordination

    Partner selection, communication, scheduling, quality control and coordination across China platforms and specialist suppliers.

  • Product review and validation

    Product review and validation

    Product reviews focused on Chinese player response, market readiness, compatibility risks and actionable improvement recommendations.

  • China game ISBN planning

    China game ISBN planning

    Regulatory approval is required for commercial release in Mainland China. Planning, materials preparation, product adjustment and specialist coordination. Approval and timing are not guaranteed.

Engagement and boundaries

I can take part directly in critical work, establish methods and lead the initial stages. The long-term goal is for the client’s internal team to operate independently, rather than rely on a permanently outsourced publishing function.

The work focuses on judgment, planning, capability building, and support at critical stages rather than replacing the client’s team in ongoing execution.

View working approach and boundaries

I can take part directly in critical work, establish methods and lead the initial stages. The long-term goal is for the client’s internal team to operate independently, rather than rely on a permanently outsourced publishing function.

Selected China-market game experience

More than half of the games under my leadership have sold over 300,000 copies.

Tale of Immortal

Over 4 million copies sold.

Led global publishing and market strategy.

View game details

Approximately 90% of sales came from Mainland China.

The best-selling Chinese indie game in history.

Devotion

Over 1 million copies sold.

Led the go-to-market strategy and China-market execution.

View game details

Mainland China accounted for the majority of its player base.

PC gaming community in China

Approximately 100,000 to 1.5 million users

Grew a PC gaming community in China.

View game details

Growth came through content strategy, community operations and long-term audience development.

All sales figures refer to PC and console platforms only and exclude mobile.

Engagement models

Contact

For further discussion, please get in touch by email.