ZeroCreation Game
Currently supporting ZeroCreation Game with publishing strategy and team building, helping the studio establish its internal publishing function from the ground up.
Helping global game companies build and manage their publishing capabilities in China.
As large games become more expensive and risky, traditional agencies cannot always justify long-term revenue share through limited support alone. At the same time, AI and new tools are giving small teams the capacity to face the market independently, so working with a publishing agency is no longer the only option. Publishing support is therefore shifting from all-inclusive representation to on-demand engagement. My independent publishing advisory practice is built for that shift: helping teams strengthen essential capabilities, control cost, and gradually build their own publishing systems.
Nearly ten years of PC and console publishing experience. Built a publishing team and the Lightning Games brand from the ground up, managed a specialist team of nearly 20, and led game evaluation, deal-making, budgeting and P&L responsibility, as well as publishing strategy and execution across Steam, Nintendo Switch, PlayStation and Xbox.
For developers preparing to enter China without a local team.
For publishers and IP owners that need China-market direction.
For companies planning a China office or publishing team.
For game teams approaching a critical China-market stage.
China-market positioning, entry pathways, launch priorities, budget planning and phased execution.
Evaluating audience, gameplay, systems, themes, selling points, competitors, commercial potential and China-market fit during product planning and development.
Localization strategy, Chinese naming, terminology, tone of voice, vendor management, LQA and quality supervision.
Function definition, organization design, hiring, training, workflows, budgets, approval mechanisms and review systems.
Channel and account positioning, content direction, team mechanisms, campaign planning, metrics, execution supervision and review.
Partner selection, communication, scheduling, quality control and coordination across China platforms and specialist suppliers.
Product reviews focused on Chinese player response, market readiness, compatibility risks and actionable improvement recommendations.
Regulatory approval is required for commercial release in Mainland China. Planning, materials preparation, product adjustment and specialist coordination. Approval and timing are not guaranteed.
I can take part directly in critical work, establish methods and lead the initial stages. The long-term goal is for the client’s internal team to operate independently, rather than rely on a permanently outsourced publishing function.
The work focuses on judgment, planning, capability building, and support at critical stages rather than replacing the client’s team in ongoing execution.
I can take part directly in critical work, establish methods and lead the initial stages. The long-term goal is for the client’s internal team to operate independently, rather than rely on a permanently outsourced publishing function.
More than half of the games under my leadership have sold over 300,000 copies.

Over 4 million copies sold.
Led global publishing and market strategy.
Approximately 90% of sales came from Mainland China.
The best-selling Chinese indie game in history.

Over 1 million copies sold.
Led the go-to-market strategy and China-market execution.
Mainland China accounted for the majority of its player base.
Approximately 100,000 to 1.5 million users
Grew a PC gaming community in China.
Growth came through content strategy, community operations and long-term audience development.
All sales figures refer to PC and console platforms only and exclude mobile.
Advisory support for a short or medium term.
Support focused on a defined project-based assignment.
A combination of advisory and project support.
Short- or medium-term support delivered on site.
Travel expenses are quoted separately.